![]() ![]() 750x1334px Bioshock Best Bioshock Wide FQ for your, Mobile & Tablet.1920x1080px Bioshock Infinite HD wallpaper.900x900px Hot Wheels Infinite Loop HD phone wallpaper.1920x1080px BioShock Infinite 1920x1080 HD wallpaper.1131x707px High Resolution Bioshock Infinite, bioshock the HD wallpaper.1440x2160px Bioshock, BioShock Infinite HD phone wallpaper.3840x2160px underwater city and aircrafts digital HD wallpaper.2304x4096px Jujutsu Kaisen Infinite Void HD phone wallpaper. ![]() 1920x1080px digital Art, BioShock Infinite, Songbird (BioShock) HD wallpaper.1920x1200px bioshock infinite, ps3, pc, infinite, game, bioshock, xbox 360 HD wallpaper.2000x1067px Bioshock Concept Art, Games,, , Background, Cool BioShock HD wallpaper.Hindu art, Art, Concept art, Arjun Mahabharat HD wallpaper 2560x1600px Bioshock Infinite, ps3, pc, infinite, game, bioshock, xbox 360 HD wallpaper.1920x1080px Bioshock Infinite Burial At Sea Elizabeth, Bioshock Infinite, Bioshock Infinite Burial At Sea, Elizabeth, Bioshock HD wallpaper.2560x1600px bioshock infinite, ps3, pc, infinite, game, bioshock, xbox 360 HD wallpaper.Infinite void BioShock Minimalist Elizabeth infinite pc girl Cool BioShock neon art Halo Infinite Games god blue eyes BioShock Infinite City bioshock the BioShock IPad 3, iPad 4, iPad Air, iPad iPad, iPad Mini 2, iPad Mini 3, iPad Mini 4, 9.7" iPad Pro: 2048x1536, 1536x2048 IPhone 12 Pro Max, iPhone 13 Pro Max, iPhone 14 Plus: 1284x2778 IPhone Xs Max, iPhone 11 Pro Max: 1242x2688 IPhone X, iPhone Xs, iPhone 11 Pro: 1125x2436 IPhone 6 plus, iPhone 6s plus, iPhone 7 plus, iPhone 8 plus: 1242x2208 IPhone 6, iPhone 6s, iPhone 7, iPhone 8: 750x1334 IPhone 5, iPhone 5s, iPhone 5c, iPhone SE: 640x1136 IPhone: iPhone 2G, iPhone 3G, iPhone 3GS: 320x480 As far as art books go, this is pretty stellar.MacBook Pro 13.3" Retina, MacBook Air 13" Retina, MacBook Air 13.3"(2020, M1): 2560x1600 Dual monitor: The book gets additional bonus points because in a game as complicated and secretive as BioShock Infinite, there is nary a spoiler or hint of plot meaning you can enjoy the book before finishing the game. It's a true gift for BioShock fans and for anyone wanting a deeper look at the creation and finalization of this game. The inclusion of several vigor advertisements and various pieces of propaganda help turn this hardcover art book into a work of art in its own right. Sketches of men with mechanized arms, quite literally chained to their job, show why so much of Columbia's population would have embraced the Vox. While the weapons and "normal" citizens don't blow me over much, there are a few revealing pages dealing with the working class of Columbia. There are the obligatory chapters detailing the various styles and weapons of the world, as well as a closer look at the members of the Vox Populi and the citizens of Columbia. In fact, these early pages suggest a game far more on the horror spectrum than BioShock Infinite ended up being. They are both hideous and fascinating as the exact mechanics of Elizabeth's powers were eventually ironed out. In addition to clockwork toy monsters, there are also some horrific sketches of people who had utilized Elizabeth's "tears." These illustrations show the tears as more of "quantum rifts," with a person re-emerging with multiple versions fused into one person. I imagine the toymaker was scrapped as seemingly a little too reminiscent of someone like Sandor Cohen, but he may have also provided an intriguing look at the citizens of Columbia. The mechanical owl and rabbit are especially rooted in early 1900s style, looking like a macabre greeting card of the time. The illustrations are both chilling and highly detailed, showing a gorgeous world of possibility. My favorite section of the book is an early section in which several designs explore an insane toymaker's creations. Their section makes me insanely curious to see how this different approach would have played in-game. The Boys of Silence, on the other hand, were originally designed with a much different purpose in mind, using sound as both a weapon and an alarm. If you've experienced the game, there is something tragic about the Handymen and the art and notations manage to capture this. The Handyman, most noticeably, has an extensive thought process behind him, showing that Irrational wanted to do more than evoke the technology and styling of the time. The Heavy Hitters chapter also lends more insight into the iconic villains seen in-game. Booker, too, underwent several transformations, starting with a younger, more roguish look, up to a traditional, "square-jawed comic book hero." They even toyed with his age, making him far older and, in some sketches, the effects of his hard lifestyle are more apparent. ![]()
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